Ideation workshops

Our UX processes are one and many - and we offer valuable workshops to help your product scale to the next level!

Ui/ux design

The core of our projects, the interfaces and their usability. We offer everything from design to implementation.

Project Copernicus

The Fast Travel System

Every open world MMO needs fast travel. WoW has gryphons, Everquest had Druid Circles and Wizard Spires, and Copernicus had Mana Streamers. This is a fairly simple interface that sat on a far more complex user experience.

World of Warcraft

Inscription Interface

Inscription was an entirely new system - additional to the Talent System for customizing characters. It was one of the “Back of the Box” features of the expansion, and we aimed to make it as unique as possible while maintaining an optimal experience.

Blankos Block Party

Skills Redesign

Mythical Games had some specific UX tasks laid out over a short and “crunch-adjacent” timeline - and one of them involved building from scratch a new Skills experience that did not compromise sense of parity.

Jackpot Party

Lean UXR, Retrospectives & Workshops

SciPlay’s Casino Games required our interpretation of their market data in order to inform the next direction for their games. Our tasks were to help the team understand player needs and desires by different demographics and turning that knowledge into a concrete action plan.

Who We've Helped

Our philosophy applies to any business - as you can see from our client list. Whether you're looking for help with a digital or physical product, the approach is the same. Start with the problem you're trying to solve, and make sure you address those first. Sprinkle in some delight and you've got a wonderful recipe for a great customer experience.