Game UX studio — better design, better games

senior game UX, embedded in days.

Digital Experiments embeds senior game UX designers in your team within 24 hours — the same team that shipped UX on Valorant, World of Warcraft, and Monopoly Go. New retention opportunities surfaced within the week, and the revenue that follows.

20+ years of games UX
24h from first ping to embedded
AAA→indie studios shipped with
100% remote, senior team

Clients

  • Blizzard Entertainment
  • Sony
  • Warner Bros.
  • Mythical Games
  • 38 Studios
  • Third Kind Games
  • Experian
  • REALTOR.com
  • Baby Delight

Why it matters

UX gets bolted on way too late.

We embed early — when a fix still costs a sprint, not a relaunch.

What we do

One team, the whole UX pipeline

01

Ideation workshops

Our UX processes are one and many. Collaborative sessions that help your product scale to the next level.

02

UI/UX design

The core of our projects: the interfaces and their usability. Everything from design to implementation.

03

Audits & UXR

Lean UX research, retrospectives, and turning player & market data into a concrete action plan.

04

Embedded designers

DE designers and artists working inside your team — for a sprint, a season, or a console cycle.

02 — Work highlights

Trusted by studios shipping real games

Embedded UX & UI

Mythical Games — Blankos Block Party

Crunch-timeline features and no UX bandwidth to spare. We embedded within 24 hours and shipped working Figma files in days — skills, inventory, and event onboarding, redesigned inside their sprint cadence.

Battle Screen Design

Chief Puzzle Officer

Corporate espionage with anime wackiness — a real-time card-builder with multiplayer. We brought AAA know-how to an indie mobile title, evolving a dense battle screen into something legible and fun.

Inscription Interface

World of Warcraft

An entirely new system for an established world. We took Inscription from a rough design doc to a shipped, fully-animated interface — a summoning-circle motif of glyphs, slots, and glowing geometry that felt native to WoW without confusing veteran players.

Fast Travel & Systems

Project Copernicus

38 Studios' ambitious open-world MMO. We designed the 'Mana Streamers' fast-travel system and a crafting prototype the engineers could build against — systems thinking that outlived the studio.

03 — About

Start with the problem. Then sprinkle in delight.

We're a senior, distributed team of game UX specialists. We solve the problems that matter first, then layer in the craft that makes a game feel great — and we leave your team stronger than we found it.