Ideation workshops
Our UX processes are one and many. Collaborative sessions that help your product scale to the next level.
Game UX studio — better design, better games
Digital Experiments embeds senior game UX designers in your team within 24 hours — the same team that shipped UX on Valorant, World of Warcraft, and Monopoly Go. New retention opportunities surfaced within the week, and the revenue that follows.
Clients









Why it matters
UX gets bolted on way too late.
We embed early — when a fix still costs a sprint, not a relaunch.
What we do
Our UX processes are one and many. Collaborative sessions that help your product scale to the next level.
The core of our projects: the interfaces and their usability. Everything from design to implementation.
Lean UX research, retrospectives, and turning player & market data into a concrete action plan.
DE designers and artists working inside your team — for a sprint, a season, or a console cycle.
02 — Work highlights
Embedded UX & UI
Crunch-timeline features and no UX bandwidth to spare. We embedded within 24 hours and shipped working Figma files in days — skills, inventory, and event onboarding, redesigned inside their sprint cadence.
Battle Screen Design
Corporate espionage with anime wackiness — a real-time card-builder with multiplayer. We brought AAA know-how to an indie mobile title, evolving a dense battle screen into something legible and fun.
Inscription Interface
An entirely new system for an established world. We took Inscription from a rough design doc to a shipped, fully-animated interface — a summoning-circle motif of glyphs, slots, and glowing geometry that felt native to WoW without confusing veteran players.
Fast Travel & Systems
38 Studios' ambitious open-world MMO. We designed the 'Mana Streamers' fast-travel system and a crafting prototype the engineers could build against — systems thinking that outlived the studio.
From the portfolio
Irena was Chief Creative Officer at DuoFun Studios, driving creative direction on Chief Puzzle Officer — a real-time Match-3 PVP RPG card game. We brought AAA UX rigor to a dense indie battle screen.
03 — About
We're a senior, distributed team of game UX specialists. We solve the problems that matter first, then layer in the craft that makes a game feel great — and we leave your team stronger than we found it.