Branding, GTM, & experience design

Build it right. Launch it loud.

Great UX nobody finds is a tree falling in an empty forest. We take game studios and consumer brands from market map to launch day: product UX, branding, go-to-market strategy, marketing, and the websites and stores that close the sale. Same senior team, every stage.

  1. 01

    Map

    Market analysis and audience research. Who buys, who competes, where the gap is.

  2. 02

    Plan

    Positioning, messaging, and a GTM plan with metrics attached.

  3. 03

    Build

    Product UX, the website, and the store, designed as one experience.

  4. 04

    Launch

    Campaigns, creative, and A/B tests that turn attention into revenue.

Enter at any stage. Most clients start with an audit or a market map.

Track A — Product & UX

Make the thing people love

Senior UX and UI embedded in your team: the screens, flows, and systems that decide whether players and customers stay.

[01]

Embedded UX & UI

Senior hands this sprint. In your team within days, in your Figma files the same week.

When The ship date isn't moving and your UX bandwidth is gone.

  • Prototyping
  • Wireframing / Greyboxing
  • UX Design
  • UI Design
  • UI Animation
  • UI Implementation

[02]

UX Strategy

Senior thinking that sets direction before a single screen is drawn.

When The team is building fast, just not in the same direction.

  • Vision Clarification
  • UI Art Direction
  • Product / Market Fit
  • Persona Development
  • Design Systems
  • Vision & Slide Deck Design

[03]

UI/UX Audits

A senior teardown of what's hurting players and customers, why it hurts, and what to fix first.

When Reviews or funnels say something's broken, and nobody agrees on what.

  • Heuristic Evaluation
  • FTUE / Onboarding Review
  • Usability Review
  • Readability & Accessibility
  • Competitive Benchmarking
  • Prioritized Recommendations

[04]

Team Workshops & Training

We level up the team you already have, and leave it stronger than we found it.

When You want a better UX practice in-house, not a permanent dependency.

  • Lean UX Training
  • Design Workshops
  • Team Health & Collaboration
  • Process Design
  • Service Design
  • Maturing UX Practices

Track B — Brand & GTM

Get it in front of the right people

Market analysis, branding, go-to-market strategy, marketing, and the websites and stores that turn attention into revenue.

[05]

Market Analysis

Deep market research before the first pixel: who's buying, who you're up against, and where the open lane is.

When You're about to bet a launch on a market you haven't mapped.

  • Competitive Landscape
  • Audience & Persona Research
  • Market Sizing
  • Positioning Gaps
  • Pricing & Monetization Benchmarks
  • Player & Customer Data Analysis

[06]

GTM Strategy

Positioning, messaging, channels, and a launch plan your whole team can run.

When The product is close. The plan for selling it isn't.

  • Positioning & Messaging
  • Launch Planning
  • Channel Strategy
  • Pricing & Packaging
  • Organic & Social Growth Loops
  • Launch Metrics & KPIs

[07]

Branding & Marketing

A brand worth remembering, and the campaigns, content, and creative that earn the click, the install, or the cart.

When You have a great product, a forgettable brand, and a quiet launch.

  • Brand Identity & Naming
  • Brand & Creative Direction
  • Campaign Planning
  • Content & Social
  • Email & Lifecycle
  • Store Page & Landing Page Optimization
  • A/B Testing

[08]

Websites & Ecommerce

Fast, art-directed sites and stores built to convert, not just to look the part.

When Your website undersells the product, or your store leaks carts.

  • Website Design & Build
  • Ecommerce Storefronts
  • Checkout & Conversion UX
  • Merch & Direct-to-Fan Stores
  • Analytics & Tracking
  • CMS & Handoff

Receipts

Growth isn't new to us. It's where we started.

In-house at Scopely

Monopoly Go

Irena led GTM clarification around an aligned player-persona strategy, then drove gameplay changes that built an organic UA loop through social design.

Founder credit

REALTOR.com & Homebuilder.com

Before games, Irena built two of the web's biggest home-search destinations and pioneered A/B testing and data-driven design along the way.

Founder credit

Weider Publications

Irena ran the websites for Weider's magazine brands, including Muscle & Fitness and Fit Pregnancy. That meant audience growth, content, and ad revenue on a publishing schedule.

Founder credit

Hollywood Stock Exchange

Irena built the fantasy market for movie fans, an early proof that a consumer product grows faster when it plays like a game.